Apple QuickDraw GX

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Background

Apple intended to bring resolution-independent graphics, type, and printing to the desktop with QuickDraw GX. As a graphic designer turned product manager, I was excited by what QuickDraw GX offered. A large part of my job was to bring a real user’s perspective to product definition and development.

The job

QuickDraw GX was an extensive graphics developer API and offered little direct end-user benefits. GX did offer the first desktop printer interface for the Macintosh and I positioned GX as an enhanced output feature of the System 7.5 release. But my efforts were focused primarily on developer adoption and possible cross-platform licensing. The advanced type capabilities of GX made it ideal for markets that relied on double-byte fonts (e.g. Japan, China, and India). I worked as a dotted-line member of the Apple Pacific marketing team to develop GX-based DTP solutions for these markets.

 

GX Hoefler type sample
GX Verdana type sample

Hoefler and Verdana GX fonts displayed additional characters and features (e.g. auto ligatures) when used in GX applications.

 

GX print menu GX printer icon

GX implemented desktop printers on the Mac OS.

GX logo

In many ways GX was a superior imaging model to Adobe PostScript. Many GX features have since found their way into QuickTime and other graphics subsystems of the current Mac OS.

   
GX color models GX supported resolution-independent graphics architecture and live, interactive color spaces.